Walking through a big forest in darkness is an unfamiliar experience to most. It may frighten you even when there's no sasquatches around. If there are sasquatches around you may fear for your life. That's not a good feeling, and it is totally uneccessary, but your "lizard brain" doesn't know that, not until you've come through the experience unscathed.
BFRO members who have had encounters several times over the years say their fear response dampened to a mild uneasiness after a while. Nevertheless, it could make you sick the first time because your imagination will tend to race in directions that it should not race. Even when team leaders counsel and assure people immediately beforehand, their words don't have much influence on some people. So the counselling needs to begin well in advance. That is the purpose of this article.
To help people deal with the terror of a first experience, various BFRO members encouraged me to make public a particular
chapter of the 50-page BFRO expedition handbook. The chapter is titled "The
Little Green Men Analogy". That chapter was written to help newbie expeditioners understand encounters with humans from the perspective of sasquatches.
It provides insight into their motivations. That helps you anticipate what they will do on their own turf, and helps you understand why they do it. It teaches you what not to do if you are trying to draw some close to you, and what not to worry about in those situations.
You need to
read through this more than once to get a functional grasp of the dynamics of these behaviors. Once you have that grasp, then everything that happens around you will make more sense, and not shock you as much. You will be much less likely to panic, or vomit, or defecate, etc., during your first encounter.
Here's the analogy you need to visualize:
You are a furry caveman. You live in a primitive forest world, and you
have a family to feed and protect in that world. You and your family live off the land. You have no possessions, no clothes, and no permanent dwelling. You don't live this way because you're stupid. You live this way because you can. Your body is designed for it.
no dwellings or possessions allows you and your family to relocate on the spur of the moment. Sometimes
you need to evacuate an area because of weather changes. If a snowstorm
hits, you may need to descend to a lower elevation quickly, or climb up
a mountain pass and over to the wind-sheltered side of the mountain range. Your family may need to get up and go immediately for other reasons too, like the family business.
The family business is to "drive" herds of deer and contain them in particular grazing areas, kinda like cowboys do with cattle. Your family drives deer herds through the forest by making powerful knock sounds with large sticks. When your family spreads out a good distance apart, and forms a drive-line, they can drive the deer in the direction they need them to go, using coordinated knock sounds. The deer move away from those sounds. It scares them.
Sometimes when there's no good sticks handy, you will clack large rocks together.
You can find deer that way too. As your family pushes a drive line through a valley you will hear the deer breaking brush as they dash away through the forest. Deer usually don't run very far. Once you hear deer breaking brush, your family can zero in on them and push them in a desired direction. Your family can even push them toward you so you can grab one.
Chasing down deer is totally unecessary. Working as a team your family can push deer through a bottle-neck in the terrain. Before they do that, you can position yourself at a pinch-point among large obstructions. Your family can drive the deer through that pinch-point where they will pass by within a few feet of where you will hide. From that spot you can literally reach out and grab the leg of a deer as it trots by.
Once you've got a deer by a leg ... it's all over for the deer, but it's a hard-earned meal for your family.
The more rugged or dense the terrain is, the more hiding places there will be, eand the more pinch-points there will be for ambusing deer.
When the fresh forage for a deer herd runs out in a given area, you will need to drive the deer to new grazing areas, but you need to drive them in a particular direction, otherwise they might wander too far away from your prefered areas.
Your family directs them to the areas with the best forage, and where they will be easy to check on occassionally.
Once the deer have settled down and feel safe in a new fresh grazing area, you are then free to go for more long walks at night with your family, to find more small herds to drive to convenient grazing areas along your circuit.
You go for long walks at night, trolling for more deer that can be driven into particular valleys and tributaries, so they will be more accessible to you when you need them in winter.
You want to the deer to stick around and graze on the most fattening nuts, berries and plants. You know where those areas are and know how to keep the deer contained in those areas.
Life is good as long as you can keep the peace in your area. You need to keep the peace so the deer feel safe and they stick around.
Deer are you most important protein source, but not your only protein source. As you shephard the deer and contain them in particular areas you have time to look for
snakes, small mammals, and crayfish as you forage for various plants, berries, nuts, etc.
All the families like yours prefer to spend down-time in quiet, wind-sheltered parts of the terrain. Of particular value are quiet places surrounded by difficult rocky terrain or impenetrable brush or swamps, but not far from where the deer will graze at dusk. Your family can move from one of those strategic places to the next whenever necessary without crowding other families like yours. There's not many families like yours out there, so all the families have lots of acreage all to themselves. You never have to defend yourself from attacks by other families. War does not exist in your society, because there's plenty of deer to go around.
You really don't like strong cold winds, so if you're in terrain with no hills or creek gullies to provide shelter from strong cold winds, you'll look for the densest clumps of trees or brush to hunker down in until the strong cold winds blow through. Strong cold winds will disrupt your insulation layer. That costs you energy in the form of calories. Your energy calories are like money to you. You can't spend them frivolously. You need to save as much as possible in order to support you through the off season.
Difficult terrain and/or impenetrable brush provides the most security to the family. It provides excellent cover and limitless places to hide. Your family feels most safe in quiet places that can only be approached from one direction but have numerous shrouded escape routes. In those special places you can hear any intruders approaching and you can hide easily, or flee when necessary.
The intruders you worry about most are not other families like yours, but rather ... the enemy tribe. You observe
them from a distance as they travel over the land. The enemy tribe does not attack your people, but they do cause you problems in other ways. They occasionally
stop in your area and disturb the peace and scare the deer away -- the deer your family spent so much time driving into that area. You don't like that.
Those intruders don't look like you, but rather
like little green men. They are less than half your size, and seem to have only
a fraction of your strength, but they have many technologies and weapons. You have none. They are very out-of-place in
your environment, but they fly around in spacecraft
and sometimes carry deadly ray guns and shine powerful spotlights from their spacecraft. Sometimes they land in a clearing and make noise and play loud music and cause a ruckus.
Little green men cannot travel very fast on foot, especially
off the trails. You don't worry about them chasing you down, but you still worry about them seeing you. You worry about that a lot. You know that if a little green man sees you he might bring back other little green men to get a look at you, and possibly shoot you with ray guns. You don't want that.
Compared to you they are so small that even a group them would be no match for you. You could kick
them away from like footballs. So you don't worry about them overpowering you, but you never want them to approach or spot you out in the open, because you do fear those
ray guns. You've watched them kill deer from a distance with those
ray guns. You know they could do the same thing to you.
Little green men travel around in spacecraft of various sizes and colors. Their crafts
move fast but they cannot penetrate into the woods very far.
If you merely keep away from their
established pathways in daylight, they usually won't ever spot you. They usually fly through the forest quickly,
but occasionally some spacecraft land in your little valley. They only stick around for a few hours most of the time.
Sometimes little green men
camp there for a few days. Sometimes some of them come to hunt
deer with their ray guns, and sometimes they succeed. You don't like that. Those are your deer.
On occasion, the little green men are accompanied by little green dogs. Some of their dogs can run as fast as you can through the woods, so you are very afraid of their dogs. They will always bark loudly when they
hear any movement in the brush, and they have much better hearing than the little green men. For those reasons you need to keep a greater distance
from little green men if they have dogs with them.
It is never necessary to directly confront little green men in order to protect
your turf. The same cannot be said for their dogs. You might
need to kill one if it chases you. Or you might have to flee quickly if
one barks at you while you are trying to sneak up to their camp at night. Indeed, you don't like dogs.
You get very concerned about large groups of little green men camped in your area, because it's impossible to keep tabs on all of them if there are too many in your valley. By contrast, you are not worried at all when there is only one or two
of them waddling down a trail, especially if they're not carrying ray
guns. They pass through and you usually never see them again.
Thankfully, little green men almost
never stick around for long in your area. If they do stop in your forest, within a few hours or days they will always pack up
and fly away in their spacecraft. If you simply avoid them for a few hours or days, they will leave on their own volition.
You know you should never kill a little green man. You don't want to injure
one either, because you know what happens. You've seen it happen along the highway. When a little green man is hurt or in distress,
a loud swarm of little green men will come to help, which is the opposite
of what you want. You want them to leave and never come back. You don't want them to scare even more of the deer away.
If some little green men are camped in your area, and they are scaring the deer away, then you have to play tough. You have to spook them after dark. You need to make them feel uncomfortable in that area, but without letting them see you. If you can spook them from a distance, and make them feel too uncomfortable to sleep there, they will pack up and leave right away, or at least the next morning.
You want those little green men to shove off and go home and tell all
the other friends to avoid your area. Your people have been doing that for generations and it works well.
Because the little green men are you biggest threat, you need to know about them and how they operate. You watch them whenever you can, to learn their ways. After observing many camps of little green men over the years you've noticed some interesting things. They have
trouble seeing in the dark. That's a good thing for you because your kind has no problem seeing in the dark. You are made for stalking deer in forests at night. Also, you do everything pretty quietly, whereas the little green men make noise almost constantly, especially when they fly around in their spacecraft..
Their campfires and flashlights allow you to keep track of
them after dark, so you never worry about bumping into one by accident. They don't go into the woods at all after dark. Their vision handicap, combined with their physical shortcomings
are very comforting to you and your family. It means you can approach
their camps at night to inspect the camp and see if they are hunting deer. Even if they hear you moving
near their camp and they react, you are safe as long as you can run away into thick brush nearby.
You might watch them for hours, as you try to assess what they are
doing. You need to know if your family needs to evacuate
the area. If there are many of them coming into the area to hunt deer, then it is simply too risky to hang around. For that reason you need to keep tabs on them, and monitor their camp whenever you see them gathering. You need to know how much of a threat your family might face
from a gathering of little green men.
At times of year when you really need to protect your family's food
supply, you always pay closer attention to them. Sometimes you want the little green men to leave your area right away. In those situations you are more willing to scare and intimidate them, but not
through direct, open confrontation. You can throw rocks at them
from a distance. You can topple dead trees. You can also make intimidating sounds by snapping heavy
branches. You can demonstrate how big and strong you are by stepping loudly through
brush once they are inside their tents trying to sleep. Most of the time that
works. It scares the little green men into leaving the area sooner than they would otherwise.
other families like yours travel through your area and make contact with you and your family.
Your lifestyle doesn't provide
many social opportunities so you are always happy and
eager to greet these other families when they come looking around for
you. You are happy to have friendly visitors.
If a neighboring family is shadowing a large herd of transient deer or
elk into your area, you may hear the family as they knock back and forth to each other, to signal their positions
and keep the deer/elk moving in the prefered direction. When you and your family
notices the familiar knocking sounds of a deer drive, you all go and join them in the hunt. You enjoy
the social contact on those occasions. That is your world and your society. Except for the weather, your world is nicely stable and predictable. It is civilized in its own special way, and it has been that way for thousands of years.
Then one night something very odd happens. You hear knocking in the
woods. It sounds just like what your family does in the woods. The knocking sounds are irresistible to you. You feel compelled to investigate
the sounds because you associate the sounds with social interaction.
You knock back to announce yourself. You assume the knock-makers are others
As you get closer you spot some small upright figures moving slowly down a trail in
the dark. You've never seen little green men in the woods at night, especially with
no lights on, so you still assume they must be others just like you. Perhaps
just juveniles, because they all seem kinda small.
When you get closer you become more concerned about their identities. They
are all dark colored, but there is something unusual about their
movements. You don't see any artificial lights (which the little
green men always have with them in the woods at night) so you are
confused, but still very, very curious.
These mysterious figures are walking down a trail and knocking just like
you do to drive deer. You are compelled to follow them and get close enough to see exactly
what they are, and what they are up to.
They walk for a while, then stop and look around. You stop whenever they stop so they won't hear your footsteps as you shadow them. You don't follow them along their path because there is a bit
of moonlight. These figures have no lights on, so you're not sure
how well they can see in the dark.
You continue to parallel
them as they
move along the main trail. You follow them all the way back to their camp. It turns
out to be a camp full of little green men.
Now you really want to know what they are up to,
so you continue to watch them from a safe distance until they go to sleep in their tents. You
see boxes and coolers in their camp, so you know there's food, but you don't know if they brought food, or if they are collecting food. You want to look in those boxes to find out if they are collecting your food. The only way
you can do that safely is by waiting until they are all asleep. So you depart and then
return in the wee hours of the morning when you can hear them snoring
and breathing as they sleep.
Before sneaking into their camp, you first you need to determine if they have any dogs with them.
That's easy. Just snap a few small branches near their camp. If that doesn't cause an eruption of barking or growling, then there's no dogs present.
Then you make some obvious stepping sounds through the brush to see if that gets any reaction.
To be sure that everyone is alseep, and to make double sure there are no dogs,
you throw some small rocks at the tents and even at the spacecraft. Clink ... Clink ... but no barking or grumbling inside the tents,
just snoring ... Now you definitely know there are no dogs in the camp, and you know everyone is sleeping. Now you can sneak into the camp with no worries.
Little green men do not handle the cold very well. You know that because
of the way they dress and the way they huddle around big campfires. You also know that they get inside warm bags when they go to sleep. They are well bundled in those tents, so they make plenty of noise before they
emerge from their tents. That gives you plenty of time to step into the trees and shadows before one can
emerge from a tent.
If a little green man does wake up in the middle of the night,
it is even more feeble and handicapped than it is in the daytime. When emerging from
a deep sleep they can't quickly leap up and out of their tents. Their bodies take a little while to start moving again. Dogs, by contrast, can jump up instantly and start barking furiously if
they hear a prowling animal outside.
After circling the camp for about 15 minutes, to make sure all the little
green men are asleep, you walk into their camp. You open their coolers to look inside.
You also peek into the back of any open bed pickup spacecraft, to see
if there's any deer carcasses in there.
In one part of their camp the ground is muddy. You carefully avoid stepping
in the mud so you will not leave any footprints for them to find
the next morning. Little green men pay lots of attention
to animal tracks, so you know they would notice your tracks too. If the ground is wet but the temperature drops below freezing
at night, you will wait til the ground is frozen so you can walk around freely without leaving any tracks behind in the mud.
In the camp of little green men you don't find any deer carcasses or gut
piles, so you're not sure what these little green men are up to. In order
to figure that out you'll need to come back each to watch them more, and you'll do it in a particular pattern. You'll
come and watch the camp from a distance for a little while right after
dark because you want to see if they are preparing to walk
out from the camp in the dark, as they did the night before. You might
shadow them or you may simply leave and return in the
wee hours of the morning to see if they've
brought back anything gathered from the woods.
This chapter was unfinished, because we talk more about the little green man analogy during the expeditons.