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The Little Green Men Analogy


by Matt Moneymaker, March 25, 2011

Wandering through a dark forest at night is an unfamiliar experience to most people. It will make you feel uneasy even when there's no sasquatches around. If there are sasquatches around ... you may fear for your life.

That's not a good feeling, and it is totally uneccessary, but your "lizard brain" doesn't know that, not until you've come through the experience unscathed.

BFRO members who have had encounters several times over the years say their fear response dampened to a mild uneasiness after a while. Nevertheless, it could make you sick the first time because your imagination will tend to race in directions that it should not race. Even when team leaders counsel and assure people immediately beforehand, their words don't have much influence on some people. So the counselling needs to begin well in advance. That is the purpose of this article.

To help people deal with the terror of a first experience, various BFRO members encouraged me to make public portions of the 50-page BFRO expedition handbook. The chapter is titled "The Little Green Men Analogy". That chapter was written to help newbie expeditioners understand encounters with humans from the perspective of sasquatches. It provides insight into their motivations. That helps you anticipate what they will do on their own turf, and helps you understand why they do it. It teaches you what not to do if you are trying to draw some close to you, and what not to worry about in those situations.

You need to read through this more than once to get a functional grasp of the dynamics of these behaviors. Once you have that grasp, then everything that happens around you will make more sense, and not shock you as much. You will be much less likely to panic, or vomit, or defecate, etc., during your first encounter.



The basic analogy:

You are a furry caveman. You live in a primitive forest world. You have a family to feed and protect in that world. You live off the land. You and your family have no possessions, no clothes, and no permanent dwelling. You don't live this way because you're stupid. You live this way because you can. Your body is designed for it.

Your lifestyle and habits are optimized for survival in your primitive world. Survival in your world requires finding water wherever you go, and plant/animal edibles of various types. Survial also requires avoiding the little green men -- hectic little aliens who carry rayguns and who often intrude into your world.

Little green men zip around in spaceships and sometimes land in your area. They are handicapped in your world in various ways, but they are dangerous. Although they cannot see in the dark they usually carry bright lights. They also carry powerful rayguns which they use to kill deer. You've seen them kill animals several times with rayguns. You know they could kill you too if you expose yourself to them, so you don't expose yourself.

The little green men sometimes land in your area to hunt all sorts of animals with their rayguns, especially deer. Your family depends on the presence of lots of animals, especially deer, and especially in the Fall. Whenever the little green men come to your area you want them to leave immediately, but it's very risky to spook them away, so you don't do that unless it is necessary. Most of the time it is not necessary because the little green men don't stick around long. The longer the little green men stick around in your world, the more necessary it becomes to spook them away.

You would not want to eat a little green man. They are not on your menu. You would not want to hurt or kill a little green man either, because lots of little green men might come looking for you.

By now you can guess who the little green men are. They are humans. Humans are the aliens in the wild environment of the sasquatch. You already know the range of behaviors and motives that humans can exhibit in the woods, but you need a better grip on what drives the furry caveman.




Having no dwellings or possessions allows you and your furry caveman family to relocate on the spur of the moment. Sometimes you need to evacuate an area because of weather changes. If a snowstorm hits, you may need to descend to a lower elevation quickly, or climb up a mountain pass and over to the wind-sheltered side of the mountain range. Your family may need to get up and go immediately for other reasons too, like the family business.

cavemenThe family business is to "drive" herds of deer and contain them in particular grazing areas, kinda like cowboys do with cattle. Your family drives deer herds through the forest by making powerful knock sounds with large sticks. When your family spreads out a good distance apart, and forms a drive-line, they can drive the deer in the direction they need them to go, using coordinated knock sounds. The deer move away from those sounds. It scares them.

Sometimes when there's no good sticks handy, you will clack large rocks together.

You can find deer that way too. As your family pushes a drive line through a valley you will hear the deer breaking brush as they dash away through the forest. Deer usually don't run very far. Once you hear deer breaking brush, your family can zero in on them and push them in a desired direction. Your family can even push them toward you so you can grab one.

Chasing down deer is totally unecessary. Working as a team your family can push deer through a bottle-neck in the terrain. Before they do that, you can position yourself at a pinch-point among large obstructions. Your family can drive the deer through that pinch-point where they will pass by within a few feet of where you will hide. From that spot you can literally reach out and grab the leg of a deer as it trots by.

Once you've got a deer by a leg ... it's all over for the deer, but it's a hard-earned meal for your family.

***

The more rugged or dense the terrain is, the more hiding places there will be, eand the more pinch-points there will be for ambusing deer.

When the fresh forage for a deer herd runs out in a given area, you will need to drive the deer to new grazing areas, but you need to drive them in a particular direction, otherwise they might wander too far away from your prefered areas. Your family directs them to the areas with the best forage, and where they will be easy to check on occassionally.

Once the deer have settled down and feel safe in a new fresh grazing area, you are then free to go for more long walks at night with your family, to find more small herds to drive to convenient grazing areas along your circuit.

You go for long walks at night, trolling for more deer that can be driven into particular valleys and tributaries, so they will be more accessible to you when you need them in winter.

deer_forestYou want to the deer to stick around and graze on the most fattening nuts, berries and plants. You know where those areas are and know how to keep the deer contained in those areas.

Life is good as long as you can keep the peace in your area. You need to keep the peace so the deer feel safe and they stick around.

Deer are you most important protein source, but not your only protein source. As you shephard the deer and contain them in particular areas you have time to look for snakes, small mammals, and crayfish as you forage for various plants, berries, nuts, etc.

All the families like yours prefer to spend down-time in quiet, wind-sheltered parts of the terrain. Of particular value are quiet places surrounded by difficult rocky terrain or impenetrable brush or swamps, but not far from where the deer will graze at dusk. Your family can move from one of those strategic places to the next whenever necessary without crowding other families like yours.

 

There's not many furry caveman families like yours out there, so all the families have lots of acreage all to themselves. You never have to defend yourself from attacks by other furry caveman families. War does not exist in your society, because there's plenty of deer to go around.

You really don't like strong cold winds, so if you're in terrain with no hills or creek gullies to provide shelter from strong cold winds, you'll look for the densest clumps of trees or brush to hunker down in until the strong cold winds blow through. Strong cold winds will disrupt your furry insulation layer. That costs you energy in the form of calories. Your energy calories are like money to you. You can't spend them frivolously. You need to save as much as possible in order to support you through the off season.

Difficult terrain and/or impenetrable brush provides the most security to the family. It provides excellent cover and limitless places to hide. Your family feels most safe in quiet places that can only be approached from one direction but have numerous shrouded escape routes. In those quiet places you can hear any little green men approaching, and you can flee without being detected.

You observe the little green men from a distance as they travel over the land. Occasionally some littel green men stop in your area and disturb the peace and scare the deer away -- the deer your family spent so much time driving into that area. You don't like that.

alien_lightThe little green men are less than half your size, and seem to have only a fraction of your strength, but they have many technologies and weapons.

Little green men cannot travel very fast on foot, especially off the trails. You don't worry about them chasing you down, but you still worry about them seeing you. You worry about that a lot. You know that if a little green man sees you he might bring back other little green men to get a look at you, and possibly shoot you with rayguns. You don't want that.

Compared to you they are so small that even a group them would be no match for you. You could kick them away from like footballs. So you don't worry about them overpowering you, but you never want them to approach or spot you out in the open, because you do fear those ray guns.

Little green men travel around in spacecraft. Their spacecrafts move fast but they cannot penetrate into the woods very far. If you merely keep away from their established pathways in daylight they won't spot you. They usually fly through the forest quickly, but occasionally some spacecraft land in your little valley. It's nothing to worry about most of time because they only stick around for a few hours ... most of the time.

Sometimes little green men camp there for a few days. Sometimes some of them come to hunt deer with their rayguns. You don't like that because those are your deer.

The little green men are accompanied by little green dogs somtimes. Some of those dogs can run as fast as you, and they always bark like crazy when they see you, so you are very afraid of dogs. They will even bark if they merely hear movement in the brush in the distance. For those reasons you need to keep a greater distance from little green men if they have dogs with them.

It is never necessary to directly confront little green men in order to protect your turf. The same cannot be said for their dogs though. You might need to kill one if it chases you. Or you might have to flee quickly if one barks at you while you are trying to sneak up to their camp at night. Indeed, you do not like dogs.

You get very concerned about large groups of little green men camped in your area, because it's impossible to keep tabs on all of them if there are too many in your valley. By contrast, you are not worried at all when there is only one or two of them waddling down a trail, especially if they're not carrying ray guns. They pass through and you usually never see them again.

Thankfully, little green men almost never stick around for long in your area. If they do stop in your forest, within a few hours or days they will always pack up and fly away in their spacecraft. If you simply avoid them for a few hours or days, they will leave on their own volition.

You know you should never kill a little green man. You don't want to injure one either, because you know what happens. You've seen it happen along the highway. When a little green man is hurt or in distress, a loud swarm of little green men will come to help, which is the opposite of what you want. You want them to leave and never come back. You don't want them to scare even more of the deer away.

If some little green men are camped in your area, and they are scaring the deer away, then you have to play tough. You have to spook them after dark. You need to make them feel uncomfortable in that area, but without letting them see you. If you can spook them from a distance, and make them feel too uncomfortable to sleep there, they will pack up and leave right away, or at least the next morning. You want those little green men to shove off and go home and tell all the other friends to avoid your area. Your people have been doing that for generations and it works well.

***

Because the little green men are you biggest threat, you need to know about them and how they operate. You watch them whenever you can, to learn their ways. After observing many camps of little green men over the years you've noticed some interesting things. They have trouble seeing in the dark. That's a good thing for you because your kind has no problem seeing in the dark. You are made for stalking deer in forests at night. Also, you do everything pretty quietly, whereas the little green men make noise almost constantly, especially when they fly around in their spacecraft..

Their campfires and flashlights allow you to keep track of them after dark, so you never worry about bumping into one by accident. They don't go into the woods at all after dark. Their vision handicap, combined with their physical shortcomings are very comforting to you and your family. It means you can approach their camps at night to inspect the camp and see if they are hunting deer. Even if they hear you moving near their camp and they react, you are safe as long as you can run away into thick brush nearby.

You might watch them for hours, as you try to assess what they are doing. You need to know if your family needs to evacuate the area. If there are many of them coming into the area to hunt deer, then it is simply too risky to hang around. For that reason you need to keep tabs on them, and monitor their camp whenever you see them gathering. You need to know how much of a threat your family might face from a gathering of little green men.

At times of year when you really need to protect your family's food supply, you always pay closer attention to them. Sometimes you want the little green men to leave your area right away. In those situations you are more willing to scare and intimidate them, but not through direct, open confrontation. You can throw rocks at them from a distance. You can topple dead trees. You can also make intimidating sounds by snapping heavy branches. You can demonstrate how big and strong you are by stepping loudly through brush once they are inside their tents trying to sleep. Most of the time that works. It scares the little green men into leaving the area sooner than they would otherwise.

Occasionally other families like yours travel through your area and make contact with you and your family. Your lifestyle doesn't provide many social opportunities so you are always happy and eager to greet these other families when they come looking around for you. You are happy to have friendly visitors.

If a neighboring family is shadowing a large herd of transient deer or elk into your area, you may hear the family as they knock back and forth to each other, to signal their positions and keep the deer/elk moving in the prefered direction. When you and your family notices the familiar knocking sounds of a deer drive, you all go and join them in the hunt. You enjoy the social contact on those occasions. That is your world and your society. Except for the weather, your world is nicely stable and predictable. It is civilized in its own special way, and it has been that way for thousands of years.

***

Then one night something very odd happens. You hear knocking in the woods. It sounds just like what your family does in the woods. The knocking sounds are irresistible to you. You feel compelled to investigate the sounds because you associate the sounds with social interaction. You knock back to announce yourself. You assume the knock-makers are others like you.

As you get closer you spot some small upright figures moving slowly down a trail in the dark. You've never seen little green men in the woods at night, especially with no lights on, so you still assume they must be others just like you. Perhaps just juveniles, because they all seem kinda small.

When you get closer you become more concerned about their identities. They are all dark colored, but there is something unusual about their movements. You don't see any artificial lights (which the little green men always have with them in the woods at night) so you are confused, but still very, very curious.

These mysterious figures are walking down a trail and knocking just like you do to drive deer. You are compelled to follow them and get close enough to see exactly what they are, and what they are up to.

They walk for a while, then stop and look around. You stop whenever they stop so they won't hear your footsteps as you shadow them. You don't follow them along their path because there is a bit of moonlight. These figures have no lights on, so you're not sure how well they can see in the dark.

You continue to parallel them as they move along the main trail. You follow them all the way back to their camp. It turns out to be a camp full of little green men.

campfire Now you really want to know what they are up to, so you continue to watch them from a safe distance until they go to sleep in their tents. You see boxes and coolers in their camp, so you know there's food, but you don't know if they brought food, or if they are collecting food. You want to look in those boxes to find out if they are collecting your food. The only way you can do that safely is by waiting until they are all asleep. So you depart and then return in the wee hours of the morning when you can hear them snoring and breathing as they sleep.

Before sneaking into their camp, you first you need to determine if they have any dogs with them. That's easy. Just snap a few small branches near their camp. If that doesn't cause an eruption of barking or growling, then there's no dogs present. Then you make some obvious stepping sounds through the brush to see if that gets any reaction.

To be sure that everyone is alseep, and to make double sure there are no dogs, you throw some small rocks at the tents and even at the spacecraft. Clink ... Clink ... but no barking or grumbling inside the tents, just snoring ... Now you definitely know there are no dogs in the camp, and you know everyone is sleeping. Now you can sneak into the camp with no worries.

Little green men do not handle the cold very well. You know that because of the way they dress and the way they huddle around big campfires. You also know that they get inside warm bags when they go to sleep. They are well bundled in those tents, so they make plenty of noise before they emerge from their tents. That gives you plenty of time to step into the trees and shadows before one can emerge from a tent.

If a little green man does wake up in the middle of the night, it is even more feeble and handicapped than it is in the daytime. When emerging from a deep sleep they can't quickly leap up and out of their tents. Their bodies take a little while to start moving again. Dogs, by contrast, can jump up instantly and start barking furiously if they hear a prowling animal outside.

After circling the camp for about 15 minutes, to make sure all the little green men are asleep, you walk into their camp. You open their coolers to look inside. You also peek into the back of any open bed pickup spacecraft, to see if there's any deer carcasses in there.

In one part of their camp the ground is muddy. You carefully avoid stepping in the mud so you will not leave any footprints for them to find the next morning. Little green men pay lots of attention to animal tracks, so you know they would notice your tracks too. If the ground is wet but the temperature drops below freezing at night, you will wait til the ground is frozen so you can walk around freely without leaving any tracks behind in the mud.

In the camp of little green men you don't find any deer carcasses or gut piles, so you're not sure what these little green men are up to. In order to figure that out you'll need to come back each to watch them more, and you'll do it in a particular pattern. You'll come and watch the camp from a distance for a little while right after dark because you want to see if they are preparing to walk out from the camp in the dark, as they did the night before. You might shadow them or you may simply leave and return in the wee hours of the morning to see if they've brought back anything gathered from the woods.


This chapter was unfinished, because we talk more about the little green man analogy during the expeditons.

 


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